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The game was produced by series creator Shigeru Miyamoto, and was developed primarily by the same team that had developed New Super Mario Bros.for the Nintendo DS, featuring many similar gameplay concepts adapted for ease of mobile controllers.

This gave the developers more gameplay ideas to stretch the vertical space of the game, as well as to emphasize the simplicity of the game's controls.Super Mario Run represents the second mobile game under the De NA partnership, and Nintendo's first mobile game to use one of their established intellectual properties.Nintendo representative director Shigeru Miyamoto explained that the company believed that with some of their game franchises, "the longer you continue to make a series, the more complex the gameplay becomes, and the harder it becomes for new players to be able to get into the series", and that the company sees mobile games with simplified controls, such as Super Mario Run, not only allows them to "make a game that the broadest audience of people could play", but to also reintroduce these properties to newer audiences and draw them to their consoles.At that time, Nintendo president Satoru Iwata felt that by developing mobile titles, they would "cease to be Nintendo" and lose their identity.By 2014, the company recognized that the growth of the mobile market was impacting their financial performances, with sales of its hardware and software declining greatly and posting a 0 million loss for the financial year.

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